Banner image of Human busts

Client

Personal

Year

2020

Media

Zbrush
Blender 3D

Audience

N/A

About

These sculpts were personal projects to attempt realistic sculpting and texturing of a familiar and complex organic model: the human face.

Final Renders

Human face render #1 with blown up cheeks
Human face render #1 neutral
Human face render #2 neutral


Process

The first bust was completely sculpted and textured in Zbrush before transitioning to a Blender 3D workflow while the second bust was completely sculpted, textured, and rendered with Blender 3D.

Clay Renders

Clay render of human face #1
Clay render of human face #2

UY Maps

Texture maps created for human face #1 (Albido, displacement, roughness)
Texture maps created for human face #2 (Albido, bump, normal, roughness)