Banner image for IMS Spring Cover

Client

IMS Magazine

Year

2022

Media

Blender 3D

Audience

Lay Public

About

This was a magazine cover created for the 2022 IMS Spring magazine on the topic of patient engagement in research. You can read the full issue here.

Final cover

Final cover for Spring 2022 IMS Magazine

Process

Initial Sketches

A few initial sketches were quickly made in Procreate to get a sense of some possible ways I could represent patient engagement in research. Two ideas struck me as the best in terms of feasability within the scope of time and representation of the topic. I decided to explore both sketches in more detail and started with the cover showing two hands reaching out towards each other first.

Sketch 1 involving two hands reaching out for each other
Sketch 2 involving two characters on puzzle pieces


Hand Cover

The idea behind this cover was to show the interaction of a researcher reaching out towards a patient's hand. I created the hand sculpt in Zbrush using Zspheres and rendered the final scene in Blender. We realized that the hand with the surgical glove looked too much like a surgeon's glove, so I decided to add a pipette in his hand to make the research connection more obvious. Ultimately this piece wasn't going in the right direction, and we decided to pivot back to the second sketch idea afterwards.

Progress Work

Zspheres used for initial hand sculpt
Draft 1 of hands cover with black background Draft 2 of hands cover with gradient yellow-blue background Draft 3 of hands cover with gradient white-grey background

Final Hands Cover

Final hans cover with pipette and bloom effect


Puzzle Cover - Environment & Character Modelling

The idea behind this cover was to show patient engagement through a conversation between a researcher and a patient. I decided to show the multidisciplinary levels of research that could be involved by including puzzle pieces with icons representing different areas in research (E.g., Cardio, mental health, etc.). To start off, I began by modelling out the environment and characters (shoes were my favorite part).

Environment creation

Blender 3D Viewport view of puzzle piece environment
Blender 3D Render view of puzzle piece environment

Character Creation

Blender 3D Viewport view of character in T-pose
Blender 3D Viewport view of character in T-pose with rig
Close up of character shoes


Puzzle Cover - Character Posing

After the characters were rigged, I posed them onto the puzzle scene as if they were talking to each other. The characters were also textured to match the rest of the environment. After some final edits, this was the final piece.

Character Posing

Blender 3D Viewport view of characters positioned in environment with rig overlay
Blender 3D Rendered view of characters positioned in environment with rig overlay

Final render

Final render of cover without overlying text